Character Creation (AHQ)

Race
Roll D12
 * 1–7 Human
 * 8–9 Eldar
 * 10 Kroot
 * 11 T'au
 * 12 Ork

Characteristics

 * Weapon Skill = D6+4
 * Ballistic Skill = D6+4
 * Strength = D4+3
 * Toughness = D4+3
 * Speed = D6+4
 * Bravery = D8+3
 * Intelligence = D8+3
 * Wounds = D4+1
 * Fate Points = 2

Characteristics are adjusted by race:
 * Eldar. +1 BS, +1 Spd, -1 T
 * Kroot. +1 BS, +1 Spd, -2 Intelligence
 * T'au. -1 WS
 * Ork. +1 S, +1 T, -1 Spd, -1 WS, -2 Intelligence

Psykers
Your hero can be a Psyker.

Psykers cannot wear armour, or used ranged weapons other than pistols.

Psykers start with four powers from their race's psychic power list.