Thorn

Thorn

 * Move: 2
 * Wounds: 5
 * Size: Small


 * Thorn's Weapons
 * Heavy Ray Pistol & Volt Claw: ( / / )

Volt Charge. When a volt chaser makes an attack roll, roll an additional with the other action dice.
 * Thorn's Special Rules

Overcharge. A veer-myn hostile with the volt charge special rule does not suffer a wound or grevious wound from rolling the additional if it is in line of sight of Thorn.

Commander. When Thorn is activated, he takes two actions, one after the other. Roll on the behaviour table for his first action, and then take it. Then roll on the behaviour table again for his second action, and then take it.


 * Thorn's Behaviour