Shocker

Shocker

 * Move: 2
 * Wounds: 3
 * Size: Small


 * Shocker Weapons
 * Razor Claws: ( / NA / NA) Paired weapons, Razor sharp

Paired Weapons. Make two attack rolls. Carry out each attack one at a time, one after the other. The target chosen for the second attack must be either the same as the target of the first attack, or in the same hex as or an adjacent hex to the target of the first attack.

Razor Sharp. No defence roll can be made against a wound or grievous wound inflicted by razor claws.

Volt Charge. When a shocker makes an attack roll, roll an additional with the other action dice. If the scores a wound or grevious wound, the volt chaser also suffers that wound.
 * Shocker Special Rules


 * Shocker Behaviour

{{Behaviour
 * hidden1 = Hold
 * hidden2 = Sneak
 * hidden3 = Charge
 * hidden4 = Charge
 * hidden5 = Charge
 * hidden6 = Charge
 * hidden7 = Rush
 * engaged1 = Fall Back
 * engaged2 = Onslaught
 * engaged3 = Onslaught
 * engaged4 = Onslaught
 * engaged5 = Onslaught
 * engaged6 = Onslaught
 * engaged7 = Fury
 * close1 = Fall Back
 * close2 = Charge
 * close3 = Charge
 * close4 = Charge
 * close5 = Charge
 * close6 = Charge
 * close7 = Rush
 * other1 = Fall Back
 * other2 = Charge
 * other3 = Charge
 * other4 = Charge
 * other5 = Charge
 * other6 = Charge
 * other7 = Rush
 * actions =

Fury. Take an Onslaught action. Re-roll failed attack rolls for that action.

Rush. Move towards the closest explorer. Then take a Charge action.