Weapons

Weapons work different depending on if an explorer is using it, or an enemy. The following are baseline statistics for a non-inspired explorer.

Blast / Torrent
Ignore cover. In addition, make an attack roll that ignores cover against each hostile in the same hex as the target.

High Impact
If an attack with this weapon inflicts a wound or grievous wound on a target (after cover has been taken into account), place 1 additional wound counter on that target.

Inferno
Inferno (6+). This action can be taken once per activation phase. Place an inferno maker in up to two empty hexes that are visible to the explorer and adjacent to each other. WWhen an explorer or hostil enters a hex with an inferno marker, make a attack against it that ignores cover. Remove the inferno markers the next time the explorer is activated, or if they are taken out of action.

Twin-Linked
When taking an action with this weapon, the explorer can attack once for a cost of (1+) or twice for a cost of (4+). Carry out each attack one at a time, one after the other. The target chosen for the second attack must either be the same as the target of the first attack, or in the same hex as an adjacent hex to the target of the first attack.

Special (Hostile)
A special name in italics denotes a special triggered by a result on that enemy's behaviour table.

Overcharge (Hostile)
No defence roll can be made against an overcharged weapon attack.