Nightmare

Nightmare
These elite infantry are larger than the majority of their kin, using that extra bulk to wield heavy combat drills and chem throwers to devastating effect.


 * Move: 2
 * Wounds: 8
 * Size: Large


 * Nightmare Weapons
 * Pair of Big Drills: ( / NA / NA) Paired Weapons
 * Two-Handed Drill: ( / NA / NA)
 * Big Drill & Heavy Chem Thrower: ( / / Move Up) Blast

Blast: Ignore cover. In addition, make an attack roll that ignores cover against each explorer in the same hex as the target.

Move Up: The chem thrower cannot be fired at this range. The progenitor moves towards the closest explorer instead of making an attack.

Paired Weapons. Make two attack rolls. Carry out each attack one at a time, one after the other. The target chosen for the second attack must be either the same as the target of the first attack, or in the same hex as or an adjacent hex to the target of the first attack.


 * Nightmare Behaviour